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5 super-satisfying moments in Square Enix games

 

The small things matter.
Amid all of the epic stories and high-flying actions of Square Enix games, it’s worth taking a few seconds to appreciate the easy things which exist to make us feel… great.
From fulfilling fanfares to inspirational mechanics, games are filled with moments that we find super-satisfying – here are just a few examples:

The most recent entry in the acclaimed SaGa series features one of the most tactically rich and enjoyable battle systems of almost any RPG.
However one mechanic particularly proves to be consistently rewarding – the unison attack.
Here is how it works: during conflicts, a lineup of character portraits at the bottom of the screen suggests the turn sequence for both allies and enemies. Should you eliminate a foe whose portrait is sandwiched between party members’, those allies will pile to the next enemy in the same time, at a brutal assault.
Unison attacks aren’t always easy to pull off – you’ll need to be on the lookout for opportunities and think strategically to take full benefit of them.
But it’s well worth doing because viewing your entire party body a baddie is always… consistently satisfying.

Just Cause 4 – toggling tethers for complete destruction
Only Cause 4 game Rico Rodriguez some wonderful new toys to play with, from rocket boosters to volatile balloons. But for my money, nothing beats the disorderly glee of the manual tethers.
As in previous games, Rico is able to connect two objects with a cable, offering all types of opportunities for math fun. Just Cause 4 adds new functionality though – the capability to join more tethers than ever, and manually contract them using a simple button press.
If you’re following a burst of pure, undiluted satisfaction, attempt wing suiting into an enemy stronghold and tethering destructible items together. Connect a fuel tank to a radio tower, a satellite dish into a chainsaw, along with an explosive barrels to… well, other explosive barrels.
Next, get a bit of distance, hold the button to retract the tethers and allow the fireworks begin. Within seconds, multiple objects will fly towards each other, in a frenzy of fire, sparks and crunching metal.

 

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And as you watch the enemy stronghold crumble into chaos in mere moments, make certain that you allow yourself a self-satisfied smirk before you fly off to cause some more land damage.
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ffxiv data centres: Shadowbringers – A Fanfare Reborn

Who does not adore the famed FINAL FANTASY success fanfare? However it’s used throughout the series – be it to indicate the end of a challenging fight or just celebrate victory in a chocobo race – it is a welcome reward for all your hard work.
But A Victory Fanfare Reborn – the variant out of ffxiv world status Online… that you’re especially gratifying. I mean, just hear it:
Imagine this: you have undertaken a raid (let’s say the brand new The Epic of Alexander Ultimate). After a strong beginning, your aims are now in tatters along with your party scattered thanks to a foe’s constant assault.
All seems lost, but then… a chance! Somehow you and your allies pull it strategies are made, strategies enacted, and your battered, bruised band of adventurers scratch out a victory within their overpowered opponent.
Following such a feat, you feel good… and then the choir kicks in with this rousing fanfare – the cherry on top of this gratification sundae.

It is just awesome.
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The Deus Ex series is all about providing the participant choice in how they approach tasks – there’s no’right’ way to play the game.
By way of instance, some people may love to catch a shotgun and brute force their way for their aims. Others might prefer to function as a silent predator, dispatching their enemies from the shadows as they research a zone.
Personally, I’d like to become a ghost – slipping through a place with no trace I was ever there. Well, if you do not count all of the stolen candy bars.
The purpose is, all are valid, and are workable. But whatever you pick, you’ll be consistently rewarded with XP, and notifications that show what you’ve done to make it.
In other words, the game explicitly rewards you for playing it in your own way – and that is one heck of an incentive.
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FINAL FANTASY XV manages leveling a bit differently to many games in the series.
As you’d expect, Noctis and his chums will get experience as they conquer enemies and complete quests, but to actually level up, they need to first take a break.
When the group hits a resort or a campsite, all their hard-earned adventure is distributed, and the characters grow stronger.
What’s great about this system is that it means that characters may obtain multiple levels simultaneously – particularly if you stay in a high-end hotel like the Leville in Altissia or The Quayside Cradle at Galdin Quay.
These elegant (and exorbitantly expensive) establishments can double or even triple your gathered experience, almost guaranteeing a big power boost for the team.
It is supremely pleasing to see each character’s progression bar fill over and over, and their levels take up dramatically, helped by some fantastically chunky sound effects that give it a sense of ceremony and drama.
In short, gaining numerous levels in ffxiv data center split just feels really great. And the presence of the recognizable FINAL FANTASY fanfare does not hurt either!

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